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#DESIGNSYSTEMJul 14, 20265 min read

Design systems that survive the second product

Design systems that survive the second product

Most design systems are built for one product and quietly break when a second one arrives. The failure is rarely visual — it is naming. Tokens called `card-bg` and `nav-height` encode a single layout instead of a shared language.

We name tokens by role, not by location: surface, surface-raised, on-surface, accent, accent-muted. A second product can adopt them without renaming anything, and a theme swap becomes a values change rather than a refactor.

Governance matters more than tooling. We keep one owner per token group, a written rule for when a new component earns its place in the library, and a deprecation window measured in releases rather than in weeks.

The test is simple: can a designer start a new product on Monday and ship a coherent screen by Friday without asking anyone for permission? If not, the system is documentation, not infrastructure.

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